Mist Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 Mi hanno appena fatto scoprire questo gioco e, vista la dinamica particolare, penso potrebbe essere giocabile anche online. Dateci un'occhiata e poi iniziamo che mi pare una figata http://pinco11.blogspot.it/2014/04/two-rooms-and-boom-anteprima.html Link al commento Condividi su altri siti More sharing options...
Mist Inviato Aprile 10, 2014 Autore Segnala Share Inviato Aprile 10, 2014 La lista ruoli in inglese: Agent/Agent: Once per round, you may force someone to co-reveal with you. Agoraphobe: You win if you are never sent to a different room. Ahab/Moby: You win if the other is dead and you are not. Note that anyone in the room with the Bomber at the end is dead. Because he blows up. And kills you. Ambassador/Ambassador: Before the game begins, but after everyone has their cards, you must announce that you are an Ambassador (you don’t have to reveal your color). Ambassadors can walk freely between rooms, can never vote, and can never be used as a hostage. They aren’t considered to be a part of the room’s population. Amnesiac: With an odd number of players, you bury a card. This means that you have a card that is not drawn by anyone. The Amnesiac must announce, during the last round, whether they are on the Red team, Blue team, or no team. If you choose the team that has the majority of players, you lose. If you choose the team with the minority, but that team loses, you lose (if they win, you win). If you say you’re on nobody’s team and there are equal numbers on each team, you win. Anarchist/Anarchist: If the leader is not selected by unanimous vote, you win and the game ends immediately. However, you must vote for at least one leader in order to win this. If you don’t win here, you’re just on your color’s team. Angel/Angel: You must always tell the truth, unless affected by another ability. Blind/Blind: Don’t open your eyes during the game. Blue Bomber: The blue team wins at the end if you are in the same room as the Red Fist. Blue Firecracker: Backup character for the Blue Bomber. Backups come into play if the primary is out for some reason. Body Snatcher/Body Snatcher: Keep the character card of any character that co-reveals with you. You don’t get their power – they keep that, but can no longer share their card with anyone. Born Leader: You win if you are a room’s leader at the end of the game. Bouncer/Bouncer: If you are in a room that has more players than the other room, you can privately reveal your card to another player and tell them to get out. You can’t do this during the final round, and you can’t do it to the leader. Capitalist/Socialist: Any player that co-reveals with you must exchange their character card for one from your team at the beginning of the next round. This doesn’t affect the President, President’s Daughter, Bomber, Martyr, or any card not aligned with Red or Blue. Centipede/Centipede: Any player that co-reveals with you is now attached to you. If they ever end up in a different room, they must permanently publicly reveal their card. Changer: A “Fun Deck” is created from 10 cards that aren’t being used in the current game. At any point before the end of the game, you must change your current card for a random one from the Fun Deck. Conspirator/Conspirator: Any player that co-reveals with you and is on the other team becomes a traitor. They are now playing for your side. Criminal/Criminal: Any player that co-reveals with you becomes shy, and cannot show their card to anyone unless it is cancelled by another effect. Cupid: You can privately reveal your card to two players and tell them they’re in love. They must be in the same room at the end of the game, or they lose no matter what team they were on. You can’t use this on yourself, and you can only do it once per game. Dealer/Dealer: Any player that co-reveals with you becomes “foolish”. They can never turn down an offer to co-reveal. Note that “foolish” and “shy” cancel each other out. Decoy: You win if the Sniper shoots you at the end of the last round. Devil/Devil: You must always lie, unless affected by another ability. The opposite of Angel. Doctor: If the Doctor has not co-revealed with the President by the end of the game, the Red Team wins. Enforcer/Enforcer: Once per round, you may privately reveal to two players, and tell them they must reveal to each other (but not to you). This doesn’t work on shy characters. Engineer: If you the Engineer has not co-revealed with the Bomber by the end of the game, the Blue Team wins. This is the opposite of the Doctor, and means that it’s possible that both teams will win. Eris: You can privately reveal your card to two players and tell them they hate each. They must be not in the same room at the end of the game, or they lose no matter what team they were on. You can’t use this on yourself, and you can only do it once per game. This is the opposite of Cupid, and the “hate” and “love” conditions can potentially cancel each other out. Exhibitionist/Exhibitionist: You must flash your card to the entire room once every round. Follower: You win if the leader is never usurped in the room you are in. Fool/Fool: You begin the game foolish. Remember, this means you can never turn down a co-reveal. Frotteur: If you don’t touch every player by the end of the game, you lose. You also lose if the Prude grabs your wrist. Fugitive/Fugitive: You are only permitted to color reveal, even if another character would force a co-reveal. Gambler: Sometime before the last round, you must declare which team you think will win. If you’re right, you win. If not, you lose. Gargoyle/Gargoyle: You may publicly reveal your card to prevent leaving the room. Another player must be chosen. Gorgon/Gorgon: Any player that co-reveals with you becomes stone. They can no longer vote, and must keep their arms stiff when a vote is called. Grey Team: At some point during the game before time expires, you must exchange your card for a Red or Blue team card, assuming that allegiance. Hot Potato: Any player that co-reveals with you, or color reveals, immediately trades cards with you. You both assume the other’s powers. The Hot Potato loses at the end of the game. Hunter/Hunter: Any player who co-reveals with you that has a power that activates on co-reveal loses their card to you and you are not affected. They maintain their powers, they just can’t share their card with anyone. Hypnotist/Hypnotist: Any player that co-reveals with you becomes hypnotized, and must act as the character you suggest. They don’t gain the power, they just think they have it. Identity Thief/Identity Thief: Any player that co-reveals with you trades cards and becomes shy. This means they can’t show their card to anyone unless the effect is cancelled. You get the new powers. Immunologist/Immunologist: Immune to all powers and conditions without exception. Informer/Informer: If any member of the opposite team privately reveals to you and says “Take my card,” you must. You don’t do anything with it, just keep it as a tiebreaker at the end (the team whose Informer has collected the most cards loses). Intern: You win if you’re in the same room as the President at the end of the game. Judge: If a player privately reveals to you and says “Take my card”, you must. The team that gave you the most cards wins a tiebreaker, and you win if that is a tie. Loyalist/Loyalist: Any co-revealer that is on your team becomes loyal. All this means is that if they become a traitor (or already were), they’re back to being normal. Mad Scientist/Mad Scientist: Once per game, you can reveal yourself to two players and force them to trade cards with each other. You can’t use this on yourself. Martyr: The Bomber’s backup. Mayor/Mayor: When you publicly reveal, your vote counts twice. Medic/Medic: You cleanse any player that co-reveals with you. This means they lose whatever effects they have acquired. MI6: You win if you co-reveal with both the Bomber and President before the game ends. Mime/Mime: You can’t make any noise. I quote from the rules: “Seriously, shut up. You’re bothering everyone.” Mistress: You win if you are in the same room as the President at the end of the game and the Wife is not. Mummy/Mummy: Any player that co-reveals with you is now cursed. They can no longer make any noise. Mystery Man/Seeker: At the end of the game, the Seeker must name the Mystery Man. If he does, he wins. If not, the Mystery Man wins. Nazi/Nazi: During any round but the last, you can publicly reveal your card and automatically become the leader. You can’t be usurped during that round, though if the other Nazi reveals after you, he’ll take over. Negotiator/Negotiator: You may only co-reveal. No public revealing or color revealing. Ninja/Ninja: At any time before the last round, you may publicly reveal your card. You then leave your room, go to the other room, and choose one player. You and that player are out of the game (not dead, just out). Backup characters come into effect, if necessary. Nuclear Tyrant: You win if the President and Bomber don’t co-reveal with you at the end of the game. If you win, ALL OTHER PLAYERS LOSE. You begin foolish (meaning that you can’t refuse a co-reveal). Nurse: Backup for the Doctor. Paparazzi/Paparazzi: Be as intrusive as possible. No private conversations. Look over shoulders, butt in, etc. I would have fun with this one. Piper/Piper: Anyone that co-reveals with you is piped. If they aren’t in the same room as you at the end, they lose no matter what their original objective. President’s Daughter: Backup for the President. Private Investigator: At the end of the last round, you must publicly announce the identity of the buried card. If you are correct, you win. If not, you lose. Prude: You must grab one of the Frotteur’s wrists by the end of the game. If you do, you win. You may only grab ONE WRIST during the game. Psychologist/Psychologist: If you privately reveal your card to a shy character, that shy character may immediately co-reveal with you. They have overcome their shyness, and may now reveal to whomever they choose. Red Fist: The Red team wins if you aren’t in the same room as the Blue Bomber. Red Foot: Backup for the Red Fist. Rival: You win if you are not in the same room as the President at the end of the game. Security/Security: At the beginning of the last round, you must publicly reveal. Pick a player and tell them “YOU’RE GOING NOWHERE!” They are tackled, and can’t leave as a hostage. Shy Guy/Shy Guy: You are shy at the beginning. You can’t reveal to anyone. Sniper/Target: At the end of the game, the Sniper picks a player to shoot. If it is the Target, he wins. The Target wins as long as he isn’t shot. Spy/Spy: Your card is the color of the other team. So the Red Spy has a blue card, and the Blue Spy has a red card. Survivor: You win as long as you aren’t in the same room as the Bomber at the end. Tinkerer: Backup for the Engineer. Trader/Trader: Once per round, you may trade your card for the buried card. Traveler: You win if you are sent to a different room in most rounds (3/5). Vampire/Vampire: Anyone who co-reveals with you is seduced, and must agree with anything you say from then on. Usurper: If you successfully help usurp the leader in a majority of rounds, you win. Victim: If you are in the same room as the Bomber at the end of the game, you win. Voyeur/Voyeur: At any time, you may look at the buried card. Werewolf/Werewolf: Anyone who co-reveals with you is bitten. Anyone who co-reveals with them is also bitten. If you publicly reveal, all bitten characters must also do so. And howl. Wife: You win if you end the game in the same room as the President and the Mistress is not. Zombie: Anyone who co-reveals with you is now a zombie. They keep their powers, but now they are trying to get a win for the zombies. The zombies win if all non-dead characters at the end are zombies. Link al commento Condividi su altri siti More sharing options...
Mist Inviato Aprile 10, 2014 Autore Segnala Share Inviato Aprile 10, 2014 Ragazzi questo gioco è IL FUTURO Link al commento Condividi su altri siti More sharing options...
Soul Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 Come rendi il fatto di "mostrare la carta"? Link al commento Condividi su altri siti More sharing options...
The Duke Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 ci sto a provare nel weekend Link al commento Condividi su altri siti More sharing options...
redelcamuffo Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 L'ho scovato io! Yeah!Il mio dubbio nel giocarlo online è legato al mostrare la carta, e la stanza si può gestire come gestite il cimitero mi sa. Link al commento Condividi su altri siti More sharing options...
Mist Inviato Aprile 10, 2014 Autore Segnala Share Inviato Aprile 10, 2014 Come rendi il fatto di "mostrare la carta"? Passiamo l'immagine della carta invece del ruolo via testo. Link al commento Condividi su altri siti More sharing options...
The Duke Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 Però please non incasinate ora che è già tutto abbastanza un casino Link al commento Condividi su altri siti More sharing options...
Mist Inviato Aprile 10, 2014 Autore Segnala Share Inviato Aprile 10, 2014 Ad esempio il master assegna questa carta: Link al commento Condividi su altri siti More sharing options...
Mist Inviato Aprile 10, 2014 Autore Segnala Share Inviato Aprile 10, 2014 Però please non incasinate ora che è già tutto abbastanza un casino Ahahaha tranquillo, facciamo finire la tua partita Link al commento Condividi su altri siti More sharing options...
absolute Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 Non ho assolutamente idea dei possibili modi di interagire, ma mi sembra molto interessante e una valida alternativa a lupus. Contatemi per i test. Link al commento Condividi su altri siti More sharing options...
Riccaz Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 FIGOOOO!! Bisogna però fare anche una carta generica blu e rossa perchè uno secondo le istruzioni può mostrare anche solo il colore nascondendo il ruolo... Oppure si manda un messaggio privato con "sono rosso"/"sono la bomba" e si confida nella sincerità dei giocatori Link al commento Condividi su altri siti More sharing options...
Mist Inviato Aprile 10, 2014 Autore Segnala Share Inviato Aprile 10, 2014 E se provassimo anche stasera? Siamo almeno in 8 Prisci 1 Link al commento Condividi su altri siti More sharing options...
The Duke Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 (modificato) Però please non incasinate ora che è già tutto abbastanza un casino Ahahaha tranquillo, facciamo finire la tua partita E se provassimo anche stasera? Siamo almeno in 8 Minchia nel giro di 3 minuti Modificato Aprile 10, 2014 da The Duke Link al commento Condividi su altri siti More sharing options...
Mist Inviato Aprile 10, 2014 Autore Segnala Share Inviato Aprile 10, 2014 Edo, parlo della VITA REALE, stasera ci troviamo a Padova Link al commento Condividi su altri siti More sharing options...
The Duke Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 VITA REALE, Cos'è? Prisci, Inglo, utente26 e 2 others 5 Link al commento Condividi su altri siti More sharing options...
Helder Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 [Duke Mode On] E allora scrivetevi nella VITA REALE! [Duke Mode Off] utente26, Prisci, Toremoon e 1 other 4 Link al commento Condividi su altri siti More sharing options...
redelcamuffo Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 Vada per la prova stasera, ci si trova in VI(T)A REALE. Zero e Prisci 2 Link al commento Condividi su altri siti More sharing options...
Zurlo Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 Io mi son fermato tipo alla terza riga però se si fa un test partecipo Link al commento Condividi su altri siti More sharing options...
Inglo Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 Ma si vince qualcosa? Tipo: Two rooms, one cup. Link al commento Condividi su altri siti More sharing options...
Riccaz Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 Ma si vince qualcosa? Tipo: Two rooms, one cup. quelli nella stanza della bomba a fine gioco fanno boom con la tequila! Link al commento Condividi su altri siti More sharing options...
Zurlo Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 Vinci le stanze.. poi quando hai vinto abbastanza stanze puoi costruire un appartamento in toscana e se qualcuno ci passa deve pagare la tassa, se hai un albergo paga di piu, però se attacca con tre carrarmatini tu devi didenderti e vince chi ha la briscola piu alta Brancamenta, Tidus, Inglo e 1 other 4 Link al commento Condividi su altri siti More sharing options...
Mist Inviato Aprile 10, 2014 Autore Segnala Share Inviato Aprile 10, 2014 Mi sono stampato tutto lo stampabile. Link al commento Condividi su altri siti More sharing options...
Helder Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 Mi ricorda un po' "bamboozle" Toremoon 1 Link al commento Condividi su altri siti More sharing options...
Prisci Inviato Aprile 10, 2014 Segnala Share Inviato Aprile 10, 2014 Siiiii giochiamo! Anche io mi sono rotta dopo le prime tre righe. Ma sono aperta all'ascolto Soprattutto con la panza piena di sushi! Link al commento Condividi su altri siti More sharing options...
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