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Che giocatori siamo?


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Gamers with high Conflict scores tend be more competitive and enjoy games where players can take hostile actions directly against each other. This could be stealing another player’s resources, forcing them to discard, blocking their move, or directly attacking and destroying their units/buildings. Confrontational mechanics often create more tense and dynamic gameplay because the stakes are higher and no outcome is certain until all the actions resolve. When you play the game of thrones, you win or you die; there is no middle ground.

 

Gamers who score high on Social Manipulation enjoy playing psychological mind games, where outcomes aren’t determined by dice or rulebooks, but instead by their ability to bluff, deceive, and persuade other players. The social arena of trust and negotiation is their favored battleground. They enjoy games where they have to convince other players of something (especially if it’s a lie). Sure, sometimes their friends may hate them when the game ends, but what good are friends that you can’t lie to from time to time?

 

 

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